Home

spolehnout se Akademie Kde beyond the gamepad hci and game controller design and evaluation Vegetace hýbat se Stresující

Design and Evaluation of a Hands-Free Video Game Controller for Individuals  With Motor Impairments
Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

PDF] The Evolution of Game Controllers and Control Schemes and their Effect  on their games | Semantic Scholar
PDF] The Evolution of Game Controllers and Control Schemes and their Effect on their games | Semantic Scholar

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation |  Jurek Kirakowski - Academia.edu
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation | Jurek Kirakowski - Academia.edu

PDF) Design and Evaluation of a Hands-Free Video Game Controller for  Individuals With Motor Impairments
PDF) Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

Evaluation of leap motion controller effectiveness on 2D game environments  using usability heuristics | SpringerLink
Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics | SpringerLink

Beyond the Gamepad: HCI and Game Controller Design and Evaluation |  springerprofessional.de
Beyond the Gamepad: HCI and Game Controller Design and Evaluation | springerprofessional.de

ISO 9241-9 Evaluation of Video Game Controllers - Department of ...
ISO 9241-9 Evaluation of Video Game Controllers - Department of ...

PDF] A Fitts' Law Evaluation of Video Game Controllers: Thumbstick,  Touchpad and Gyrosensor | Semantic Scholar
PDF] A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor | Semantic Scholar

Figure 2 from Natural mapping and intuitive interaction in videogames |  Semantic Scholar
Figure 2 from Natural mapping and intuitive interaction in videogames | Semantic Scholar

FS-Pad | Proceedings of the 33rd Annual ACM Symposium on User Interface  Software and Technology
FS-Pad | Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology

Evaluating Video Game Controller Usability as Related to User Hand Size
Evaluating Video Game Controller Usability as Related to User Hand Size

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation

Razer Onza Xbox 360 Controller Review - IGN
Razer Onza Xbox 360 Controller Review - IGN

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation

PDF) User Reviews of Gamepad Controllers: A Source of User Requirements and  User Experience
PDF) User Reviews of Gamepad Controllers: A Source of User Requirements and User Experience

PDF] Video Game Values: Play as Human-Computer Interaction | Semantic  Scholar
PDF] Video Game Values: Play as Human-Computer Interaction | Semantic Scholar

PDF) Textile Game Controllers: Exploring Affordances of E-Textile  Techniques as Applied to Alternative Game Controllers | Emma Westecott,  Jennie Robinson Faber, and Manisha Laroia - Academia.edu
PDF) Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers | Emma Westecott, Jennie Robinson Faber, and Manisha Laroia - Academia.edu

PDF) Ball Game Controller: A Tangible User Interface | Fahad Ahmed and  Hossain Jacky - Academia.edu
PDF) Ball Game Controller: A Tangible User Interface | Fahad Ahmed and Hossain Jacky - Academia.edu

Barnes and Noble Human-Computer Interaction Game Development with Python:  Design and Develop a Interface Using HCI Technologies Techniques | The  Summit
Barnes and Noble Human-Computer Interaction Game Development with Python: Design and Develop a Interface Using HCI Technologies Techniques | The Summit

Tilt-Touch Synergy: Input Control for "Dual-Analog" Style Mobile Games
Tilt-Touch Synergy: Input Control for "Dual-Analog" Style Mobile Games

ISO 9241-9 Evaluation of Video Game Controllers
ISO 9241-9 Evaluation of Video Game Controllers

Chapter cover | Beyond the Gamepad: HCI and Game Controller Design and  Evaluation | SpringerLink
Chapter cover | Beyond the Gamepad: HCI and Game Controller Design and Evaluation | SpringerLink

Can the DIY assistive technology culture improve gaming controllers? | by  Jack Solomon | UX Collective
Can the DIY assistive technology culture improve gaming controllers? | by Jack Solomon | UX Collective

10 Usability Heuristics Applied to Video Games
10 Usability Heuristics Applied to Video Games

PDF] Comparing Gamepad and Naturally-mapped Controller Effects on Perceived  Virtual Reality Experiences | Semantic Scholar
PDF] Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences | Semantic Scholar